package ua.com.shootgameserver.session;

import ua.com.shootgameserver.entities.Player;
import ua.com.shootgameserver.protocol.Data;

import java.net.SocketAddress;

public class SessionPlayerImpl implements SessionPlayer {
    private SocketAddress socketAddress;
    private Player player;
    private Data incomingData;
    private Data outgoingData;

    public SocketAddress getSocketAddress() {
        return socketAddress;
    }

    public void setSocketAddress(SocketAddress socketAddress) {
        this.socketAddress = socketAddress;
    }

    public Player getPlayer() {
        return player;
    }

    public void setPlayer(Player player) {
        this.player = player;
    }

	public Data getIncomingData() {
		return incomingData;
	}

	public void setIncomingData(Data incomingData) {
		this.incomingData = incomingData;
	}

	public Data getOutgoingData() {
		return outgoingData;
	}

	public void setOutgoingData(Data outgoingData) {
		this.outgoingData = outgoingData;
	}

}
